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What Is The New Cave Stardew Valley Update

Hey everyone, 1.5.6 is out at present.

It's a modest patch that fixes a few bugs, adds a "quality of life" feature for multi-monitor users, and addresses a few gameplay inconsistencies that take been effectually for a long fourth dimension (i.e. the hoe dirt under mature forage crops de-spawning, and indoor grass dying in winter)

– On multi-monitor setups, the game now remembers and restores on the last used monitor.
– Potential fix for a random crash that could occur at the terminate of the dark.
– Stock-still a problems that prevented the diverse subcontract types' wallpapers and floorings from applying when starting a new game.
– Fixed a issues where pressing ESC to dismiss the level up screen would dismiss the menu without applying the level upward, causing information technology to reappear every night.
– Hoed clay no longer decays under forage items on the subcontract. This ensures that dirt nether freshly grown seasonal forage seeds can no longer disappear randomly.
– Grass placed indoors no longer dies when seasons change to Wintertime.
– Fixed being unable to harvest Tea Saplings placed on Garden Pots on Ginger Island.
– Fixed an issue where the Z key would be unbindable subsequently resetting controls to the default.
– Fixed map screenshots not functioning on Linux.
– Updated Steamworks.NET to 20.0.0.

The update will come to Windows store version soon as well.

Equally e'er, cheers for playing Stardew Valley!
-Ape

Comments »

Hello everyone,

I wanted to denote that as of October 24th, I am now officially the publisher for the Stardew Valley app on iOS. This means that I am responsible for it and any questions or comments tin be sent directly to me.

You may find that this change is not reflected in the app store (information technology even so says Chucklefish is the publisher) simply this is only because of technical backend problems with Apple'south app store. We are working to resolve that.

Update ane.v is even so in progress. It has reached an important milestone simply at that place'southward still work to be done. I appreciate your patience while that is worked on.

-Ape

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Hey everyone,

Stardew Valley is now available on Game Pass for Xbox & PC!

I'thou hoping a lot more people volition be able to play Stardew Valley now. The PC version is compatible with the Steam & GOG versions for multiplayer, and so if you have any friends who haven't played earlier, this might be a skillful opportunity to go them to play with yous.

I likewise want to give praise to my teammate Arthur (Mr. Podunkian), who put a ton of time and effort into preparing the game for this Game Pass launch. He basically handled the whole affair, and information technology's all gone off without a hitch.

In other news, the 1.5.5 hotfix patch is beingness worked on and should come out before long, fixing a few issues that were introduced with 1.5.5

If the game isn't launching for you at all after the 1.5.5 patch (PC), and y'all're on an older operating system, please cheque out this guide.

-Ape

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Hey anybody,

Stardew Valley 1.5.5 just dropped on PC. Information technology'southward a small update, which doesn't add new content, just has some important technical changes for modders, some quality of life changes, and some problems fixes:


[Architectural changes]
– Migrated the game from XNA (targeting .NET Framework 4.5.2) to MonoGame (targeting .Net v). This futureproofs the game and allows mods to access more 4 gigs of RAM.
– Made diverse internal changes for mod authors.

[Quality of life changes]
– Holding the CTRL fundamental in addition to shift now lets you purchase/craft stacks of 25 items at a time.
– When starting a new save, many settings now default to what they were the last time you lot played the game. Some settings like zoom level, gamepad style, and multiplayer server privacy aren't copied over.
– You lot can now build or motility farm buildings onto artifact spots. This destroys the artifact spots.
– You can now nudge pets out of the fashion while building/moving a edifice by clicking on them.
– You tin can at present buy back items accidentally sold in the aforementioned shopping session.
– The in-game time is at present shown on the upper-right hand corner of the screen when playing Journeying of the Prairie King in multiplayer.
– Grass placed using Grass Starter during Wintertime no longer disappears when the game is reloaded (just it nonetheless won't grow or spread).

[Localization fixes]
– Fixed Shane's six-eye consequence soft-locking in the Hungarian translation.
– Fixed incorrect backslash characters in diverse events in the Hungarian localization.
– Stock-still typos in the French localization.
– Fixed a typo in Livin' Off The Land that incorrectly states that Super Cucumber can be caught in Winter.

[Cosmetic fixes]
– Added commas to the price display on the diverse building construction menus.
– Adjusted collisions in the Calico Desert to avoid a small-scale sorting consequence on the height-left border of the raised cliffside.
– Fixed result where Sebastian's sprite would shift into an invalid position at 1:00 PM when he's working on his wheel on the subcontract.

[General fixes]
– After completing the Cryptic Note quest, subsequently reaching the 100th floor of the Skull Cavern will guarantee a boodle chest.
– Fixed an event where hard way mines could go permanently enabled.
– The Blacksmith profession now affects Radioactive Bars.
– Garden Pots no longer lose whatsoever applied fertilizers when they are harvested from.
– Fixed the explosion radius non beingness centered when dislodging flooring and certain other types of items.
– When placing a Garden Pot on Ginger Island on a rainy day, it volition now spawn with its clay correctly watered.
– Fixed an issue where moving a cabin with a cellar would cause the stairs to the cellar to warp the players out of bounds for the rest of the play session.
– Fixed a case where entering the Farm from the south on horseback and triggering an issue could cause the actor to go stuck in a wall.
– Stock-still various invisible tiles preventing certain spots in the Mountain lake from spawning fish activity bubbling.
– Fixed the tile belongings the constitute on Elliott'southward table not being passable from behind.
– Stock-still some tiles on the left side of the beach farm being unbuildable.


If, for whatsoever reason, you desire to play on the "legacy" 32-bit version, it'southward notwithstanding available on Steam (right click Stardew > properties > betas > select "Compatibility" version).

If yous are a modder, please check out PathosChild'southward ane.5.five migration guide, which goes into greater depth on some of the changes in this patch.

A 1.v.6 update is as well currently underway. Nosotros're working directly with PathosChild (creator of SMAPI, a very popular Stardew modding tool) to add together even more than modding support to the game, including some long requested "holy grail" changes which should brand some aspects of modding much easier in the futurity. We've given PathosChild source code access to help usa attain this task.

There may be some new content in i.5.half dozen, besides, but it'due south non going to be anything huge like 1.5.

Also, mobile 1.v is however underway, more announcements related to that soon.

-Ape

HOTFIX on 12/3/2021, 3:17PM PST:

– Fixed an upshot where widescreen and UHD displays would cause the screen to display incorrectly.

– Fixed a crash in the French localization for "It Howls In The Pelting."

– GOG: Fixed an issue where builds were not existence optimized for release, causing incompatibilities with mods.

– (64-chip) Potential gear up for some gamepad issues on Mac.

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Hi anybody:

I am very happy to denote that the Stardew Valley board game is well-nigh to be back in stock. We programme to begin taking orders through the Shopify site on Wednesday (November third) starting at 12 noon PST.

There are a few things to mention:

Shipping in time for Christmas may not be possible. Games are being assembled in Michigan and transported to Florida for fulfillment equally we speak. Our fulfillment company Quartermaster has let us know that these orders should arrive to customers before Christmas, just please be aware that the state of shipping (internationally and domestic) is severely impacted right now by world events. There may exist delays that happen which are out of our control. We'll do everything nosotros can to get your copy to you as chop-chop as possible, but we just want to warn you about this before you lot buy. We cannot predict how long the game will take to achieve you, and it may not arrive before Christmas.

Distribution outside the US. Nosotros did some investigation into how to brand the game available outside of the U.s.. Unfortunately selling and shipping direct is just too complicated at this fourth dimension (mainly due to the complexities of sales taxes). However, this time around nosotros are working with some distributors in Canada , Australia , New Zealand , the U.k. and EU . Copies of Stardew Valley volition exist bachelor in some local stores in those regions. It's not possible for us to keep track of which stores specifically, and then the best way is to contact your local store and ask if they are conveying copies.

Improvements to the game. We spent fourth dimension after the original launch to gather feedback and make some improvements. For case, many people felt that the Mines were too difficult. Subsequently looking more closely, we figured that a number of the Mine Map cards could result in frustrating results frequently, so these were adapted. The difficulty is not much affected, but the chance of getting null for your efforts is greatly reduced.

Likewise, nosotros added an additional component tray to make storage easier and to subtract the time it takes to prepare and put away the game.

The rules and cards have many pocket-sized adjustments to analyze questions that came up, simply pretty much all the rules stayed the same. The only dominion alter we added was to make it so the museum grants a Centre as a reward for donating to it, a minor modify that is represented in the rules and on the lath.

Please notation: Due to a supply shortage issue, some "Angling Bags" will exist black instead of blue.

-ConcernedApe & Cole

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Hey everyone,

I know you've all been waiting a while for the 1.5 update for Stardew Valley on mobile. While it is underway, it may be a while off all the same. The main reason for this is that I had to get someone new to port the one.5 update to mobile versions of the game, which has caused the mobile update to accept much longer than it originally would have. Finding someone new to do the port took some time, but it was necessary.

I capeesh your trust and patience, and desire to assure you that I'm doing everything inside my power to get the 1.five update out to you all every bit soon as possible.

-Ape

Comments »

As many of yous know, for the past couple of weeks in that location has been an event with multiplayer on Mac. The outcome was not a issues in Stardew Valley's code (there hasn't been a Stardew Valley update since early this year, so nothing could accept inverse), only instead was an "authentication" issue having to do with the PC platforms (Steam & GOG). This happened considering of a strange and very specific issue with a recent software update on one of those platforms. Fortunately, nosotros were in communication with them right away, and with their help, we've discovered a fashion to resolve the effect. If you notice an update on Steam, that'due south what it is. Sorry for whatever inconvenience this has caused.

Equally ever, cheers for playing Stardew Valley.
-Ape

Comments »

Hello everyone,

Information technology has come up to my attending that streamers on Twitch and Youtube and elsewhere are uncertain well-nigh what content they are allowed to monetize when information technology comes to streaming Stardew Valley.

My thoughts are very elementary: You can feel free to play Stardew Valley on your streams and videos and too to monetize those streams and videos. That pretty much sums it up.

I want Stardew Valley to bring people together. I don't want anyone to be anxious about playing and sharing footage of the game. Use your best judgement and have fun.

Thanks a agglomeration for playing and supporting Stardew Valley.

– Ape

Comments »

Playstation players,

Y'all may take noticed a new update for Stardew Valley. It's very a small update that fixes some bugs (1.5.4.2):

– Fixed crashes in map transitions.

– Fixed crashes playing online with larger farms.

– Fixed retention leak from screenshot feature.

– Fixed graphics memory leak in split screen.

– Fixed crash in bobber bar when angling.

– Fixed crash in journal for some quests.

– Stock-still a multiplayer crash during disconnection.

– Fixed crash in Skull Cave.

This patch will also come to other consoles soon. Thanks for playing Stardew Valley

-Ape

Comments »

Today I'm very excited to denote something special: today we release the official Stardew Valley Lath Game! This is the very first merchandise project where I'm acting as publisher from first to finish.

For more than 2 and a half years I've been working together with board game designer Cole Medeiros to make a board game that captures the essence of Stardew Valley. Information technology has pretty much everything from the video game: villagers, crops, animals, line-fishing, foraging, mining and more. Nosotros worked difficult to brand a board game we think is really fun to play and to await at. I hope you relish it!

About the Game

Stardew Valley: The Lath Game is for ane to 4 players, ages 13 and up. To play through a total twelvemonth in the game (which is the standard experience) information technology takes about 45 minutes per player. This can be adjusted if you lot want a shorter game. The game has a lot to it but there are rules to go far easier or harder depending on your preferences. Merely like the video game, we desire you to be able to make this your own.

Players work together to protect the Valley. If they succeed, information technology means that the Valley is brought back to life, and Joja Corporation is driven from town. The manner you practise this is by completing Grandpa'due south Goals and restoring the Customs Eye. Your goals for each game are randomized, which adds to the game's replayability.

Time is tracked using the Season Deck. Each round a Flavor carte is drawn. This tracks the weeks of the twelvemonth, revealing weather and different kinds of events. Players discuss their plans for the round and place their pawn in the part of the Valley they desire to focus on. Maybe they want to visit the Mine or fish at the Beach, or maybe they spend their time watering crops or tending animals. It'south up to the group to try and work together to coordinate their actions, simply ultimately each role player chooses what they desire to do.

Equally you play, you'll advance your starting tool, proceeds new profession skills, observe items and gather resource. Making friends will unlock unique gifts and reveal the Community Center Bundles. Completing the goals may at first seem very difficult, but equally your abilities grow your farm will become more and more than capable. Don't requite upward!

Complexity

I desire to exist really articulate with anybody that this game was designed to have some depth and complication. It's like shooting fish in a barrel to play once you acquire the rules, merely information technology's not a curt, casual game. Please check out the rulebook to make sure it's a good fit for you and those you like to play board games with!

Some Useful Information

We're setting up a section in the forum for conversation and questions specific to the board game. Delight post questions there and we'll practice our best to reply them.

Videos that walk through setting upwardly the game and how to play will be posted here soon.

Please visit https://shop.stardewvalley.internet for more data, or to purchase a copy of the game.

-Ape

Comments »

Source: https://www.stardewvalley.net/blog/

Posted by: lewistheyear.blogspot.com

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